5060

Project step photo 2
Project step photo 2

STEP 1

Measure and cut a piece of balsa wood to
reach from the end of the embroidery hoop
to the wall of your pachinko machine.
Sand the edges down. You want the
ramp to be as smooth as possible!

Project step photo 2
Project step photo 2

STEP 2

Glue the ramp in place.
Make a mark where you want to attach
your launcher. Ours is about two inches
from the bottom edge of the game board.

Project step photo 2
Project step photo 2

STEP 3

Drill a hole where you made the mark
using the 1/4″ bit.
Glue the bottom, left, and right sides of
your tray to the board.

Project step photo 2
Project step photo 2

STEP 4

Glue the front of your tray on. Make sure
your hand can fit in! This is where you will
be storing your pachinko balls.
Now grab the launcher that you made in
part one of this project. Place the dowel into
the top launcher hole and mark where the
bottom hole lines up

Project step photo 2
Project step photo 2

STEP 5

Drill a 1/4″ hole into the launcher where
you made the mark in step 4.
Use the nut and washers to secure
the launcher to your game board. It doesn’t
have to be super tight!

Project step photo 2
Project step photo 2

STEP 6

Use the hack saw to cut off any part of
the launcher that hangs below the bottom of
the game and sand it down.
Measure and cut four pieces of wood
that are the same size as your magnets.

Project step photo 2
Project step photo 2

STEP 7

Mark three inches from the top and
bottom of your playing field on the left and
right side of your game.
Glue magnets to four of the pieces of
wood.

Project step photo 2
Project step photo 2

STEP 8

Glue the four pieces of wood to the four
spots that you marked in step 7.
Carefully drill a hole near the bottom
right of your plexiglass. This is where you
will insert the Pachinko balls to launch
them.

Project step photo 2
Project step photo 2

STEP 9

Place the other four magnets on top of
the four that are glued to the game board.
Now add hot glue to the back of the four
magnets that you just placed.
Quickly lay the plexiglass on top of the
hot glue that you just dispensed. This will
attach the four magnets to the plexiglass.

Project step photo 2
Project step photo 2

STEP 10

Glue a small, wooden divider to your
tray so that you have a space to store your
pachinko balls and a space that is large
enough for your electronic components.
Use the 5/8″ drill bit at an angle to
“tune” the five ball holes on the back of the
board. Make them slant downwards so that
the pachinko balls can easily roll out.

Project step photo 2
Project step photo 2

STEP 11

Drill some holes through the back of
the electronic components side of your tray.
This is where the wires will go.
Now drill a hole through the back of
the pachinko ball section of your tray.

Project step photo 2
Project step photo 2

STEP 12

Draw paths from the five ball holes
to the pachinko ball hole that you made in
step 11.
Glue a small piece of wood at an angle
so that the pachinko balls will roll towards
the pachinko ball hole.

Project step photo 2
Project step photo 2

STEP 13

Make channels with the plastic
canvas from each and every ball hole to the
ramp. Glue them down. Make sure to make
the arcs large enough for the pachinko balls
to freely fall!
Use one more piece plastic canvas to
cover the ramp. Now it’s time to add
electronic components!

Project step photo 2

STEP 14

This is the part of the project where you can really let your creativity shine! We
will provide the circuit diagram and code for our game design, but there are
countless possibilties when it comes to enhancing your pachinko machine.
For the circuit, wire up your breadboard and Arduino according to the diagram on
the following page. You will most likely have to extend the pins on certain
components (like the button and the LED) using solder and hookup wire. For more
details on each component and on the diagram, watch the video for this project
at: https://youtu.be/3c4hqigJCbo
For the Arduino code, please visit stage.makercamp.com where you can copy it and then
paste it into the Arduino IDE:
http://stage.makercamp.com/wp-content/uploads/2015/11/PachinkoMachineArduinoSketch.txt
Happy making!

Please Note

Your safety is your own responsibility, including proper use of equipment and safety gear, and determining whether you have adequate skill and experience. Power tools, electricity, and other resources used for these projects are dangerous, unless used properly and with adequate precautions, including safety gear and adult supervision. Some illustrative photos do not depict safety precautions or equipment, in order to show the project steps more clearly. Use of the instructions and suggestions found in Maker Camp is at your own risk. Maker Media, Inc., disclaims all responsibility for any resulting damage, injury, or expense.


Pachinko Machine part 2

Project hero image
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1 Hour

TO COMPLETE

WHAT WILL YOU MAKE?

WHAT WILL YOU NEED?

  • balsa wood
  • wood scraps
  • plastic canvas
  • plexiglass
  • eight small magnets
  • 1.25" L x 1/4" diameter bolt
  • 1/4" diameter nut
  • two 1/4" diameter washers
  • craft knife
  • pencil
  • ruler
  • hack saw
  • sandpaper
  • low temp hot glue gun
  • drill
  • 1/4" and 5/8" drill bits
  • wire strippers
  • soldering iron and solder
  • Arduino Uno
  • 16 x 2 LCD display
  • five IR breakbeam sensors
  • 3 V piezo
  • 5mm blinking LED
  • switch or button
  • 10 K potentiometer
  • two 220 ohm resistors
  • 5 V power supply
  • half-sized breadboard
  • electric tape, duct tape
  • hookup wire
  • Arduino sketch
  • circuit diagram